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Metal slug 5
Metal slug 5









A remixed version of "Final Attack" will be played whilst facing the final boss.There are cutscenes at various points throughout the game, rather than one or two at the end, giving the game a hint of progression of plot.Playable characters Trevor and Nadia have been omitted in favour of Eri and Tarma.The medal system from Metal Slug 4 has been abandoned.According to the Debug level, the Flame Shot is present in the code. With the exception of the first and third levels, the game does not have branching paths.However, most the new enemies are mostly edits of Rebel soldier sprites. As a result, this game lacks much of the sense of humour of its predecessors. Morden's infantry, Morden himself and Allen O'Neil are nowhere to be found in this game rather, one fights armies of veiled terrorists, special forces, and assorted mecha." Fat mode" is the only remaining modifier, for there are no zombies, mummies, aliens or other such supernatural creatures, although the final boss is a large demon.The player may now perform a slide-dash.Together once more, the quartet investigate the shrouded objective of the Ptolemaic Army. Marco and Tarma of the Peregrine Falcon Strike Force follow in hot pursuit against the group and in the process are joined by Eri and Fio of SPARROWS.

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A special disc that contains deep and intricate secrets about the Metal Slug project is stolen by a mysterious group called the Ptolemaic Army, whose specialty lies from within archaeological excavation and espionage.











Metal slug 5